Arms and Equipment

Before characters are ready to enter the world they should purchase some adventuring equipment to aid them in their journey. The skills and abilities of characters are useless without the proper tools to support them. This section deals with purchasing and carrying equipment in order to be properly prepared for adventure.

The Monetary System

There are two types of coins used in Exterminis: Reign of Destruction. These are gold and silver. Two silver coins  are equal to one gold coin. For extremely expensive goods and services, precious gemstones or pieces of jewelry may be used instead of exchanging several thousand gold coins. Additionally, the barter system is used as an alternative to cash transactions. Starting characters receive 200 gold to purchase their initial equipment. One of the first tricks young spellcasters learn is how to conjure a magical coinpurse that stores coins and small gems in an extradimensional space. All adventurers start with such a coinpurse to carry their money. Therefore, money doesn’t affect a character’s carrying capacity in any way. Nothing except money can be stored in these small pouches.

Maximum Loads 

Exterminis: Reign of Destruction uses an abstract method of keeping track of how many items characters can carry. Rather than listing individual weights for each piece of equipment, and assigning values to how much loot a character can carry, characters are given a certain number of “slots” to carry their equipment. This is a base 10 slots, modified by strength. Once these slots are filled, the character cannot carry anything else until they drop something from their inventory.

However, not all things are created equal. Some things require 0 spaces, some can be piled 10 to a space, other things require 1 space each, and bigger, heavier items require two spaces. Below is a chart listing how much space common items require.

  • 0 slots: Coin purse, coins, normal clothing, light armor.
  • 10/slot: arrows, potions, rations, trinkets, tools, darts.
  • 1 slot each: one-handed weapons, waterskin, round shields, a coil of rope, bedroll, medium armor.
  • 2 slots each: Heavy armor, two-handed weapons, tower shields, ladder, tent.

 

Common Adventuring Equipment

 

Adventuring Equipment Cost
Backpack 5 gp
Beltpouch 1 gp
Bedroll 5 gp
Chain, 20′ 10 gp
Rope, 50′ 10 gp
Grappling Hook 10 gp
Lantern 10 gp
Small, handheld mirror 5 gp
Flask of Oil 2 gp
Thieve’s Tools 20 gp
Torch 1 sp
Glass Cutter 75 gp
Bandolier 2 gp
Spyglass 1 25 Gold 25 gp
Tent, One Person 50 gp
Jeweler’s Eye 75 gp
Iron Spikes 1 gp
Iron Flask 25 gp
Climber’s Harness 50 gp
Waterskin 6 gp
Hooded Cloak 10 gp
Adventurer’s Clothing 10 gp
Sturdy Boots 15 gp
Fine, Silken Clothing 100 gp

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