Attributes

The eight characteristics are used to develop four attributes of characters. These attributes are used more frequently than the characteristics, and they fluctuate more often, so they are tracked separately on the character sheet.
Health Points (HP): Health Points are the number of wounds your character can take before dying. Once per day (Sunrise, Noon, Sunset or Midnight), roll 1d10 per level, up to a maximum of 5d10 at 5th level. Add your Endurance score to the number rolled. These are the number of wounds you can take until the next time you roll. You may only roll for HP once every 24 hours. Any HP remaining when you roll again are not carried over. If your HP total falls to 0 (zero), you die.
Mental Health Points (mHP): Mental Health Points represent mental toughness. These are the number of psychic wounds your character can take before being rendered unconscious. Once per day (Sunrise, Noon, Sunset or Midnight), roll 1d10 per level, up to a maximum of 5d10 at 5th level, and add your Willpower score. These are the number of Mental wounds you can take until the next time you roll. You may only roll for mHP once every 24 hours. Any mHP remaining when you roll again are not carried over. If your mHP total falls to 0 (zero), you are unconscious until it is time for you to roll again.
Akasha (spell points): Once per day (Sunrise, Noon, Sunset or Midnight), roll 1d10 and add your Intelligence, Wisdom, or Charisma (your choice) score. These are the number of spell points you have until the next time you roll. You may only roll for Akasha once every 24 hours. Any Akasha remaining when you roll again are not carried over. Once these points fall to zero, you cannot cast spells or summon minions until it is time for you to roll again.
Initiative determines when characters act in combat. It is equivalent to your Speed score. A combat round lasts for about ten seconds, during which characters can perform one action, such as attack an opponent. The combat round counts down from 10, and everyone acts on their speed score. So, if your speed score is 7, you will act after someone who has a speed of 8, but before someone who has a speed of 6. If two combatants have the same Speed score, they can either choose which one goes first, or they can make an opposed Perception check.
Once you have recorded your attributes, it’s time to decide your character’s species.