Spirits, Demons, and Monsters

Spirits, Demons, and Monsters

Exterminis: Reign of Destruction Spirits, Demons, and Monsters There are three types of  supernatural enemies to thwart the player characters in Exterminis: Reign of Destruction. These are demons, spirits, and warpchanged animals. No natural or normal animals will...
The Laws of Sorcery

The Laws of Sorcery

Akasha  Akasha is generated once per day, or every 24 hours. Once a player decides when they will regenerate Akasha, they cannot change it unless they go seven days without spending a single Akasha. On the eighth day, they can choose a different time to hold their...
The Laws of Persuasion

The Laws of Persuasion

The final area of conflict in Exterminis: Reign of Destruction is social interaction. When characters want to bribe, intimidate, seduce, or charm other people, The social influence dice are rolled. The charmer rolls their Social Influence dice, and modifies them by...
The Laws of Stealth

The Laws of Stealth

Stealth is used whenever a character wants to do something without being noticed. Shoplifting, picking pockets, moving quietly while staying hidden from sight, peforming sleight-of-hand tricks, and using misdirection to focus someone’s attention anywhere except the...
The Laws of Combat

The Laws of Combat

Physical combat is probably the most common conflict in Exterminis: Reign of Destruction. It seems like characters are always getting into trouble, and that trouble almost always leads to weapons being drawn. Combat in E:RoD is very fast, and very deadly. Characters...
Character Concept

Character Concept

The first step in character creation is deciding the kind of character you want to play. There aren’t any character classes to choose from. You choose the skills you want, and the restrictions, too. You could be a classic barbarian or wizard, but you could just...
Characteristics

Characteristics

Exterminis: Reign of Destruction Characteristics Characters are defined by a set of eight physical and mental characteristics. These are strength, agility, health, speed, intelligence, wisdom, willpower, and charisma. Each of these is quantified on a percentile scale...
Erevan Earns Respect

Erevan Earns Respect

The journey had been long, and the day had been full, when the party made camp for the night. Piker used to be a soldier, and so he taught the rest of them how to set up camp quickly, quietly, and (most importantly), efficiently. By the time the sun had fully set, the...

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