Before characters are ready to enter the world they should purchase some adventuring equipment to aid them in their journey. The skills and abilities of characters are useless without the proper tools to support them. This section deals with purchasing and carrying equipment in order to be properly prepared for adventure. 

 

The Monetary System

There are two types of coins used in Exterminis: Reign of Destruction. These are gold and silver. Two silver coins are equal to one gold coin. For extremely expensive goods and services, precious gemstones or pieces of jewelry may be used instead of exchanging several thousand gold coins. Additionally, the barter system is used as an alternative to cash transactions. Starting characters receive 200 gold to purchase their initial equipment. 

 

Maximum Loads 

Exterminis: Reign of Destruction uses an abstract method of keeping track of how many items characters can carry. Rather than listing individual weights for each piece of equipment and assigning values to how much loot a character can carry, characters are given a certain number of “slots” to carry their equipment. This is a base 10 slots, modified by strength. Once these slots are filled, the character cannot carry anything else until he drops something from his inventory. 

However, not all things are created equal. Some things require 0 spaces, some can be piled 10 to a space, other things require 1 space each, and bigger, heavier items require two spaces. Below is a chart listing how much space common items require.

0 slots: Coin purse, coins, normal clothing, light armor.

10/slot: arrows, potions, rations, trinkets, tools, darts.

1 slot each: one-handed weapons, waterskin, round shields, a coil of rope, bedroll, medium armor.

2 slots each: Heavy armor, two-handed weapons, tower shields, ladder, tent.

Common Adventuring Equipment

Adventuring Equipment Cost Slots
Backpack 5 gp 0
Belt pouch 1 gp 0
Bedroll 5 gp 1
Chain, 20′ 10 gp 1
Rope, 50′ 10 gp 1
Grappling Hook 10 gp 1
Lantern 10 gp 1
Small, handheld mirror 5 gp 0
Flask of Oil 2 gp 10/Slot
Thieves’ Tools 20 gp 1
Torch 1 sp 10/Slot
Glass Cutter 75 gp 1
Bandolier 2 gp 0
Spyglass 1 25 Gold 25 gp 1
Tent, One Person 50 gp 2
Jeweler’s Eye 75 gp 1
Iron Spikes 1 gp 10/Slot
Iron Flask 25 gp 10/Slot
Climber’s Harness 50 gp  
Waterskin 6 gp 0
Hooded Cloak 10 gp 0
Adventurer’s Clothing 10 gp 0
Sturdy Boots 15 gp 0
Fine, Silken Clothing 100 gp

0

Small Weapons 10 gp

1

Medium Weapons 20 gp

1

Large Weapons 50 gp

2

Light Armor 20 gp

1

Medium Armor 50 gp

1

Heavy Armor 100 gp

2